![]() ![]() Unpack levels.gfs, and navigate through the resulting folder until you find a collection of folders and LVL files. There's no texture you can change to dim the lights on your character instead you'll have to edit a stage's character light values. While stage lighting is baked into the textures, character lighting is dynamic. Maplecrest is now a pretty convincing nighttime stage, but our characters are still bright as if the sun's beating down on them! This brings us to our next section. Also removed the last few non-animal NPCs.Īll assets except the skybox are further darkened. If you do any major lighting changes, make sure to do them across the board to avoid inconsistency.Īll of Maplecrest is now uniformly dimmed and very gently tinted blue. I've dimmed maple.dds to match the skybox, but half of the map is still bright because the grassy knoll's texture is located in maple2.dds. With Photoshop, you can edit any aspect of a stage's textures as you please! There's a ton you can do with this that I can't possibly all cover here, but I can document the progression of Slumbercrest to give you a general idea.Īfter some trial and error, I replaced Maplecrest's sunny blue skybox with one that has a bright full moon in a dark black sky. Here's the part where everything relies on your creativity and artistic ability. Be mindful of the consequences if you are dealing with props that may cover up undrawn patches of the stage! You can paint over the alpha channel to remove any elements of a stage you don't want visible (props like the blimp in Rooftops, NPCs, etc). We'll use this to remove all of Maplecrest's NPCs except for the stray animals. While the alpha channel is selected, you can paint over any parts of the texture you don't want to be visible ingame. If only the alpha channel is visible, visible areas will be white and transparent areas will be black. Making the alpha channel visible while the RGB channels are visible will cause areas that will appear as transparent to be bathed in red. DDS files make use of a special alpha channel to determine what appears as transparent you can find the alpha channel on the Channels tab next to Layers. We want these guys gone, so we'll need to make them appear as transparent ingame. Opening maplecrest_anim_npcs_01.dds, you'll see a typical spritesheet of various characters. ![]() Why would they be hanging around at night?
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